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Posted by drew10 on Jul 23, 2010
Review Tatsunoko Vs. Capcom: Ultimate Allstars (Nintendo Wii)

Review Tatsunoko Vs. Capcom: Ultimate Allstars (Nintendo Wii)

Tats Great

Yeah okay so we know this one is a bit old but every now-and-then one of our review team uncovers a gem that we might have missed, this is one of those times.

Having recently purchased a Wii, this was always a title high on my ‘Must-have’ list. The Wii (much like the Gamecube and N64 before it) isn’t particularly well-known for it’s ‘Beat-em-up’ catalogue, so news of this Wii-exclusive gem was a huge plus.

Once again, Capcom (and Eighting, aka 8ring, or Raizing – responsible for games such as the Bloody Roar and Naruto fighter series) return with a new thumb-blistering beat-em-up, they do not disappoint. This time, Ryu & Co have gone and gotten into a dispute with the world of Tatsunoko. You know Tatsunoko, right? Everybody does! Surely!

You don’t? …Oh. Well, Tatsunoko Production is an Japanese Animation company, formed in the early 1960’s, which created such cartoons as Space Ace, Tekkaman, Speed Racer and Science Ninja Team Gatchaman (which was adapted for Western audiences, and renamed Battle of the Planets). There is a huge source of history and characters in the world of Tatsunoko, and despite being a slightly odd and unexpected character roster for Capcom’s pugilists to spar with, it is a welcome one all the same.

TVC is basically a follow-up to the Marvel vs Capcom series, playing in the same hectic, explosive manner – the not-so-serious alternative to the more ‘hardcore’ Street Fighter series; like Ridge Racer to Gran Turismo, if you will.

The game introduces us to a varied selection of Tatsunoko’s anime superheroes and super-villains, who all look kind of out-of-place, in a way. Ranging from Ken the Eagle (Tatsunoko’s ‘Ryu’ in this game), to the likes of Lightman, aka ‘Golden Warrior Gold Lightan’, the cigarette lighter that turns into a 30ft, 200-ton robot (Don’t ask) that towers over nearly all of the other fighters. Capcom’s list has a few nice surprises too, for those in the know – such as Batsu Ichimonji of Rival Schools fame,  Alex from the great Street Fighter III, Viewfutiful Joe, and more. Capcom have gathered opponents from franchises you wouldn’t necessarily expect (e.g Onimusha and Lost Planet) – and as a whole, TVC has a widely varied range of balanced, enjoyable new guys and gals to get to grips with.

Each battle has you choosing a team of two, and as in previous Vs games, you ‘Tag’ your fighters in and out of matches, perform joint super-combo moves, and so on. As for said moves, they are ever so pretty. Pyrotechnics are displayed all over the shop. The screen is regularly set alight with firework displays.

Everything is what they call ‘2 ½ D’ – 3D characters fighting on a two-dimensional plane – in exactly the same style as Street Fighter IV. However, being a Wii game, it’s obviously not as sweet a visual treat as SFIV is on XBOX and PS3, but don’t be foolish enough to let that factor go against your decision to own this game. It’s very reminiscent of Rival Schools with the camera moving around to dramatic angles for some of the more powerful moves at your command, although it is a lot prettier, naturally!

As expected, the in-game music consists of the usual character theme remixes, as well as Tatsunoko tunes to enjoy. It’s all full of synth’s, and VERY Japanese.. but bearable, mostly. As hectic as TVC is, you’ll be lucky to hear any music once you start fighting!

The game’s controls have been simplified for use with the Wii. You can use a Wimote, however not in a physical sense (it might’ve been cool to stand in front of the TV, and do ‘Hadokens’ – no?), but it’s highly recommended that you opt to use a Classic Controller or Arcade Stick to get the best from it. This game requires the use of 3 buttons (Light, Medium & Heavy), and depending on your characters positioning, and motions with the D-pad or control stick, each button performs all sorts of attacks. A single button can be a punch, a kick, or more, depending on who you choose to scrap as. It does come across as being a little too simplified, but it generally makes for great battles between veteran and beginner alike.

As always, there are more fighters to earn (Dead Rising’s Frank West is a personal favourite), as well as loads of artwork and costumes, etc. The more serious player will also love the deep range of killer combinations to deal damage with. Put the time in, and TVC is very fruitful in that respect. All the usual modes and options are in there, from Arcade and Survival to Online battles and such, and the Practice mode is great too, with it’s drop-down move list on display as you study.

Overall, Tatsunoko Vs Capcom: Ultimate Allstars is an awesome gem of a beat-em-up. It’s difficult to find any real flaws, but if there any, one or two tunes are super-cringe-worthy (especially the game’s intro music) and also that it doesn’t feature as many characters as I would have expected. But in the end, with 27 to choose from, there are plenty to keep you button-bashing for quite some time! Definitely one of those games which will become rare to find in a short amount of time. Snap it up.

9/10

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