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Posted by drew10 on Jan 19, 2012
Bioshock Like Its 1999

Bioshock Like Its 1999

Irrational Games, purveyors of Bioshock goodness for many a year have today announced that forthcoming blockbuster Bioshock Infinite will feature a 1999 mode. The idea is to challenge players of (cough) a certain age who were used to games being slightly more demanding. It will include tweaks and features that BioShock fans will not experience in a standard play-through of Bioshock Infinite, no matter the difficulty level.

“We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”

In addition to these permanent decisions, 1999 Mode will feature demanding weapon, power, and health management. The mode also takes a much harder stand on player respawning, sending the gamer directly to a “Game Over” screen if he or she lacks the resources to be brought back to life.

It sounds like it is going to be some challenge anyone up for it?

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