Posted by drew10 on Jan 12, 2011
Review: Eat Them PS3

Review: Eat Them PS3

Ah what is better than a nice stroll through the streets of suburbia? Taking in the sights and people and when I say taking in the people I mean that quite literally. You see this is no ordinary stroll, this is the stroll of a giant, terrifying monster and that monster is you!

Yes Eat Them is the latest game from Fluffy Logic (The same devs that brought us Savage Moon.) to arrive on PSN. Imagine it like Rampage meets Powerstone and you wouldn’t be too far away. You control a giant genetically engineered monster amid a isometric 3D cityscape and across varying levels. The tasks in these levels range from races where you need to follow the way-points to total destruction where, well you have to simply create as much destruction as humanly or monsterly possible. Sounds fun huh? Well it is and then some.

Like already mentioned this game is very reminiscent of arcade classic Rampage. You can destroy buildings by hitting them with both your arms or any number of missile or gun attachments.You will need to be careful though because using anything will drain your monsters energy and when the energy levels fall low your monster will die. Energy levels will also fall when hit by weapon fire from police or army attachers, or should that be defenders? To keep those energy levels up you will need to snack frequently and luckily there is plenty of food running about. Just sweep down and grab yourself a handy human snack to refill your energy meter.

You can select one of the pre-determined monsters available or create your own in the ‘Monster lab’. Here you can customise every part of your monster from its arms to its legs, head and torso. As you progress through the game more parts open up as you complete levels. You get one part for a silver pass or two for a gold. These parts will give your monster different abilities, from fear factor to damage and speed to power usage. You will need to work out the best balance of destructive ability against power usage.

Controlling your monster is pretty straightforward, the left stick will move you whilst the right stick will rotate the camera. The R1 and L1 buttons control the corresponding arms and pressing them together will perform a dual arm attack.  Hitting R2 will cause your monster (Ours is called Bastard, it seemed fitting.) to swoop down and gobble-up any humans that happen to be nearby, whilst triangle will fire your ranged weapon.

The game has its tongue firmly in its cheek and apes the Japanese creature feature films of the 60′ and 70’s where a certain Godzilla was born. This is firmly reflected in the art style which draws on the comic-book stylings of the time. The level select screens are laid out as actual comic-books with a new set of levels for each new comic. This basically sets the game into different scenarios, one for each comic, from cityscapes to rural areas. This art style is then taken into the game with some lovely cell-shaded monsters and surroundings. The game is linked together by animations that explain the, erm storyline?

Audio is as you would expect with crashes, bangs, screams and explosions aplenty backed with a pretty decent techno soundtrack. Personally I would have preferred more monster roars but thats just me!

Whilst each level has its different missions that I listed earlier these are frequently repeated within the different levels and the lack of variety could be an issue for some. Although really smashing the crap out of an entire city with a four-legged monster with giant hammers for hands could surely never be tiresome, could it? That is the crux of the matter, this game is just fun. It is rare in adult life that you get to wantonly smash stuff to smithereens. The closest thing I get to it nowadays is if someone has left a mirror at the dump and I happen to have something heavy that requires dropping on it.  Yet here you are positively rewarded for it. And what bliss it is.

Wait, there is more, up to four players can join the missions simultaneously dealing multi-monster mayhem to those poor little fellows below. The missions remain the same but points are divided between the players.  This works brilliantly for the destruction missions but the race missions, where the game goes split-screen are nigh-on impossible as the way markers simply seem to disappear. The lack of any battle modes where you can have a four-player monster tear-up does appear to be a bit of an oversight and would definitely be a welcome add on.

Despite that, Eat Them is a classic and anyone who does not pick this game up for the paltry price of £9.99 deserves to become Bastards lunch! Yes the levels become a little repetitive but really who cares? Just go and smash stuff up, oh and don’t forget to Eat Them!

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