Posted by drew10 on Jun 5, 2012
E3 Special FIFA 13

E3 Special FIFA 13

So it is that time of year again. Yes, the annual update to the world’s biggest sporting franchise EA Sports FIFA 13 is just around the corner.

Last years rendition was probably the best FIFA so far and hopes are high that this years game will improve on some of the features that FIFA 12 introduced.

Here are a list of some of the new and upgraded features we can be expecting from FIFA 13:

· Attacking Intelligence— The new Attacking Intelligence engine supposedly gives the computer controlled players the ability to analyse plays, and to better position themselves to create new attacking opportunities. Players will work harder and smarter to break down defences, make runs that pull defenders out of position, and open passing channels for teammates. Plus, players possess an off-the-ball vision and the ability to think two plays ahead to create, curve, or alter runs to capitalize on openings as they occur. How this translates to real situations in-game remains to be seen.
· Complete Dribbling— Building on the dribbling feature from FIFA 12 this new system allows players to take on defenders with the freedom to be more creative in attack. Players are more explosive accelerating with the ball, something that was sorely lacking in FIFA 12 and utilise precise dribble touches with 360° mobility with the ball while facing a defender.  Face an opponent to threaten attack while moving with the ball in any direction to dodge tackles, or turn and shield the ball, maintaining position, and holding off defenders for longer stretches. I am hoping that players can run with the ball and that dribbling can be achieved at speed and with just the stick rather than special moves. I feel a nice blend of the two would be ideal. I also feel I will remain disappointed.
· First Touch Control— A new system transforms the way players control the ball, eliminating near-perfect touch for every player on the pitch, and creating more opportunities for defenders to win back possession. Poor passes are harder to control, enabling defenders to capitalize on errant balls and poor touches. Factors such as defensive pressure, trajectory of the ball, and velocity of the pass all factor into a player’s success. Players with better control and skill stand out. Fewer perfect touches, the potential to over hit passes, more loose balls, and greater balance between defending and attacking. This is okay in real-life football but if you make a mistake in a video-game you want it to be your mistake, not the mistake of a player you are supposedly in control of. How this will pan out may be a make-or-break feature for FIFA 13.
· Player Impact Engine—Another feature to get an overhaul is the impact engine. Now this stretches to off the ball incidents. Personally I didn’t like the tackle feature that used this in FIFA 12 and turned it off in favour of a more traditional tackle method. How EA have updated this will determine whether it is turned off again this year.
·Tactical Free Kicks— Free kicks in FIFA have, for the most part always been pretty poor. The randomness of the hit and hope nature of the free kicks is something that has been in desperate need of an overhaul. Whilst not quite an overhaul, you can now at least add some tactics to your free kicks.  Position up to three attacking players over the ball and confuse opponents with dummy runs, more passing options, and unpredictable free kicks. Opponents can counter by adding or subtracting players to the wall or sending a bullet man to intercept the pass or block the shot.

· Voice Commands— For Kinect owners the game will also feature voice controls. You can set squads and tactics up with voice commands, you can make on-pitch changes with voice controls like calling for tactical changes or substitutes. However by far and away the best feature is the Referee Feedback. The ref will be constantly listening out for foul and abusive language directed at him and this may affect the harshness of his decision-making later in the game. Also commentators will comment on it and story-lines will develop in Career Made if players and managers let their emotions get the better of them.

So there you have it lots of interesting new developments and we hope that they have a positive impact on how the game plays rather than detracting from the player having total control over what happens. We shall see.

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